Add to Collection . God tier: Cloth / Cotton (-10% dev cost), Grain (+0.5 force limit) Great tier: Gems (+15% local tax), Glass (+10% production efficiency), Silk (+2 local trade power), Dyes/Tobacco/Fur? Europa Universalis IV> Workshop > Ruben's Workshop . Building up the production of Trade Goods in your empire is one of the best ways to improve your economy. Trade goods are sources of Trade Value and other bonuses. Because of that there is an opportunity to make them provide different bonuses and give the game a new layer of complexity. (+10% province trade power) Good tier: Cocoa (+10% local manpower), Coffee (+10% institution spread) 158 ratings ... Change Trade Goods. Due to price events cloth gets +40% price and iron gets +50% by endgame. I have used only open source data from here: paradoxwikis (all goods events are calculated on the basis that they indeed occur and they occur on "earliest possible approximations based on technology, institutions and ages") and my experience. Trade Goods in Colonies So I'm going for the "Kuban Cigars" achievement, and in an effort to get every province to produce tobacco, I'm colonizing provinces with the best chance of producing tobacco. For controlling the market of certain goods, you can receive special bonuses. Here are some of mine, along with the boons you get when you are the production leader of them. 1 . Award. Share. Mechanics [] Production []. Favorited. If you, on the other hand, control at least 20% of the world trade of these goods, you will receive a special bonus, which depends on the type of the goods. Every province in the game produces one or more types of Trade Goods. Fruit: -20% Navy maintenance modifier What would you guys suggest that some new trade goods could be added? Mainly, North America & Australia. noname1208. Every territory produces one type of trade good, and all territories in a province contribute their trade goods into a common pool. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Trade goods Something Imperator Rome did was have individual goods provide an effect to the country that has access to it and trading for it was a way to get such access. A territory produces 1 trade good by default (with 2 for cities and 3 for a metropolis), but can produce more with enough slave labor. If you are the leader of the world production, you will receive a 10% rise to the production of these goods. Europa Universalis IV > General Discussions > Topic Details. Hello fellow eu strategists, I have made a Trade Good Prices Analysis to determine best Goods to invest in production. European trade goods Best European trade goods are cloth, copper (early to mid) and iron (mid to late). Favorite. Description Discussions 2 Comments 175 Change Notes. There are events which can change the trade good of a province. 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