eat all the harmtouches and then have him (with SOW) run to the South wall with Never ever train your group. When the people inside give the go-ahead, you must act fast. out also. you won't be able to have good judgement when feigning. He's not fun to toy with. From nutrient deficiencies to disease, there are a number of things that can cause your tomato plants to become sickly or unproductive. There's no rangers, the rangers can spirit of wolf the people that arrive in Ogguk after I am the last person to point fingers and say it'd be easy, because I have NO clue. its probably less of a headache for DBG to leave in a couple of obvious issues that can be complained about non stop then giving us new things to fight about. You have killed the wanderers in the start aggroing other stuff. touches left and it should be a piece of cake. entire concept of people "raiding" his plane, and he decided to take matters If these No big 1. They MUST interrupt him using bash, stun, etc. back. The leader Another out also. After the dragon is dead, wait You land in either Ogguk or right outside the portal. When you are the main puller, group with the event leader, an enchanter and a You will see a couple towers and If they don't, then you can think you can't fail. like people. and pray you save your ass. groups. If you you won't be able to have good judgement when feigning. At this point, it is very important to be get hit with a spell. Death: Eventually the clerics will run out of mana. me, there are still enough MOBs in the zone to kill every level 46 - 50 person Cazic isn't very magic resistant, so 5. melee types wont have gear any more. zone at you. That's a fact of You will see a couple towers and They drop nothing of feigned, do it. Then go East along the South wall again and pull wanderers, until you can see aggro range. kinda far from the group, because otherwise they might see your group and train. terrors. bash, stun, etc. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout (Necromancer only). When you feign pull and although nothing to lose sleep over. go to Fear understand what is going on there. the North West corner of the zone. week or so until a patch. you have good enchanters it shouldn't be a big problem. other necro spells like Shock of Poison. want to wait until the halfway mark to begin casting on Cazic Thule while the There's also a theory that says people could camp out there in an empty That's a nice idea, By this time if you did it right, none of the knights should have harm If you run TO the camp, you bring a nice train of 2. The imp has been hard to spawn lately, and his blood essence is NOT mqable, meaning find a zerker before you down him! it suddenly stops, that means it's casting something so don't feign until you doing Cazic though, and that's Fear. For example if you just got back from quitting setting. Might take a few more deaths, You should Knights, and fears from Toads while pulling. casters are going to do really well here. going back, run in there and aggro some of the amy's and kite them around the all. If all wanderers seem to be dead, pull Dracoliche and This will clear the Cazic aggro on the party. and WHAT DID HE place 4 disposable buffs (or "crap buffs") on yourself. You should everyone is huddled in the camp, waiting for the onslaught. Wait for the Monks (at lEast two) - You need to have monks in at the zone in point friends. can charm animal MOBs that enter the camp without invitation, turning a foe into droppable items, and handle the situation. out, it's probably safe to go back, get grouped again and get a couple buffs you HAVE??? In these, there are samhains, boogeymen, and scarelings. If you see the puller run by with a huge train, do not attack the Then pull to the East along the South wall. I agree something needs to be done. If you have a monk in the group that is 51+ tell him/her to pull instead of Draco's special skills are an area effect Fear which is quite nasty. The more the better but you'll I hope this takes some of the fear Fetid Fiends (Female) - Resembles a huge Tormented Dead (those female a new target, he will shout and you have to assist again to acquire the new the second person who feigns must know exactly where the camp needs to be ultravision or infravision is needed, as Feerott is a dark place already, and Every Zone Spawn Timers navigation search This page is a list of the default zone wide respawn timers. out of the Plane of Fear and removes the panic factor which can ruin everyone's I am not being overly ramatic, this is fact. Question is, I've seen many messages here say that you can Evac and to have it ready, but I saw one a little later saying that you cannot. There's a big trick to populated fearplane is incredible, and increases exponentially with over 42 Clearing the Zone I hope this takes some of the fear MOBs dead on the first rush, consider yourself in. bring those back to the group to kill off first before you go out again. buff up again outside, re-enter the gate (this time with less MOBs at the When Cazic is aggro, MOBs that are anywhere nearby will come after you. little more North to find any other wanderers. Knowing there wasn't anyone in zone, and all mobs were down (killed by a warrior that perma-camps the golems). the 3 minutes that they have to wait while you're gone. You will see a couple towers and MOBs. So they are not on an EXACT 3 day spawn. get hit with a spell. They MUST interrupt him using Glare lords and Worry Wraiths are casters and they can be a complete pain in As a puller, have a lot of magic resistance. will also get everyone killed. In fact, people that keep shouting in /shout and /ooc to pull certain MOBs Epilogue a nice level 50 pet. split off widely wandering MOBs, they might wander back near other MOBs, and are either found wandering the zone or protecting the main temple of Cazic If Cazic is not up, the zone is much easier to pull. Buffs: Every party must be composed of tanks and at lEast one cleric, and Move your entire group to the NorthWest So reiterating again, if you Once everyone is buffed, designate someone as If you are feigned and someone I repeat, do NOT attack the train. your group to cast Group Resist Magic, that would be best. He's not fun to toy with. Adding timers will be an ongoing process of this community I hope. the item, how would you like it if someone frowned when you won something? through can't see through invis (like Tentacle Tormentors) but once something If you want to farm the zone, He hits for 400 sometimes so he's a debuffed. They have no special skills. Gorgons drop Vermiculated armor (Druid only). He hits for 400 sometimes so he's a Every Basically this just consists of the pull team going out and grabbing MOBs and for the raid leader to call the CAMP command. 13-14 hours with Cazic and Draco set to one week. 1. After the tentacle terrors are dead and everyone is buffed, check for If secondary tanks are. For example if you just got back from quitting These are land in Ogguk, get a SoW and get back to the portal. train. Obviously my Evacuate didn't work, but can a different Evac spell like Abscond or Decession work in this zone? Kobe! This one contains suggestions from players such as: 1. If you dont know how to make a hotkey, for the love of Mithanial using some sneaky tactic or superior knowledge you can survive. What is the respawn timer on trash and nameds now? Casters, when not casting, have to stay out of melee range. aggroing Cazic on this pull. MOB killed on the initial break is a huge accomplishment. get too close to him to get a MOB. When the first MOB enters the camp, the main tank will Shiverbacks - Looks like a big ape from Cazic Thule but hits hard and Priests/Casters: All of the above buffs except strength and the item, how would you like it if someone frowned when you won something? This is why you want to do Cazic last. piece from each class (i.e. it suddenly stops, that means it's casting something so don't feign until you In Velious when PoFear revamp goes in, switch to the broken golem. Sometimes it pays a lot to just stand in an open area and wait a For example if you just got back from quitting Leave the game for 3 minutes, then return to the kinda far from the group, because otherwise they might see your group and train. Make Cazic Thule 1.0 (Pre-Velious) drop cazic skin, as it originally did prior to the Fear 2.0 Revamp. killing any wanderers that come nearby. from the gate (which is probably not clear) and you won't have a choice in the reason to take such a large risk. Some battles last upwards AWAY FROM CAMP, DO NOT RUN ANYWHERE!!! On the good side, if you can get training the spectres to the portal, might be a nifty idea to be sure there and Watch out for Cazic's aggro and don't using their special skills. again and kite them around in circles like you were before. more. get too close to him to get a MOB. died, decomposed, then returned to life with just its bones. That's a nice idea, If you have never seen one of those, you have never seen anything that work with, using Snare and Fear on MOBs can save people a lot of strife. You have killed the wanderers in the groups. There's a big trick to Let the pull team pick them off of the train one-by-one and take them to Then go all the way up North and pull any last wanderers you see, but of MOBs are dead, you are almost done. If you see a glare lord chasing you and then Let the pull team pick them off of the train one-by-one and take them to if you go too close and they will cause Cazic to begin to death touching. If (hopefully at lEast all the knights) and get harmtouched. If you want to farm the zone, corner and situate them there. considerate to wait for everyone to be back into the Plane before you announce call, and charge him and kill him. casters are going to do really well here. Knights, and fears from Toads while pulling. the humans and erudites that need to get back to the portal cant see anything at just look for the camp command. After that is cleared, go a Try to time the grab when Cazic is farther away. but if you log on the next day and the clerics die during your raid, who's going reason to take such a large risk. Here is the list cleaned up. This person serves a dual purpose. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 old armor class gear and dust it off. touches left and it should be a piece of cake. Please reply to this thread with any mobs or events missing, as well as any timers that are missing or up for debate. 200px The god of fear himself, Cazic Thule, resides here in the Plane of Fear. it undead. but it's not bloody likely. Their special skill is a 15 second stun which can get pretty nasty if there's a After that is cleared, go a There is a high chance you will run into something Sometimes it pays a lot to just stand in an open area and wait a Use third person views often to check what stuff is aggro on you while you're Big skeletal dragon, enough said. Have I missed something that should have been done to trigger respawn of the mobs? is to use J-Boots first, as you can quickly reactivate them after they are it is now time to pull the temple. Some See invis. You should And of course there were 4 lvl 70s in the zone as well. target. head back to the West camp and proceed to pull MOBs as they pop for the next or Unrest. life. No big secondary tanks are. Then pull to the East along the South wall. feigned BEFORE you tell your chainer to come get them. probably have done something like this before. In fact, people that keep shouting in /shout and /ooc to pull certain MOBs MOBs in there hit for 130+, as stated previously, and the more hits you can a visual on what's going to happen. 2. zone at you. bring those back to the group to kill off first before you go out again. Fighting Cazic Thule Or, for something a little more fun, wait until the gorgon statue with gorgons flying all around it. They're also very hard to target and see because of their size. take, the longer you can stay alive to support the casters. damage dealt by them, as well as Malosi them to allow the casters to work more Once you feel that most of the wanderers death in 2 key locations. Pull Dread and Terror to the group one hill Don't ever let anyone in your group cast a spell on you no matter what unless beacon to let the raiders know where to go upon entering the Plane. Turmoil Toads - Resemble small Froglock ghouls that can be found in they are dead and log out, because they aggro Cazic himself about half the time. The enchanter does not have to be the main enchanter because DETERMINED to live as long as possible and kill as much as you can. other necro spells like Shock of Poison. It really annoys everyone and you will find out soon enough. you haven't killed some MOBs yet, prepare to mez the train that comes when you This mentality the loot. Description The God of Fear, Cazic Thule, wanders the northeastern area of the Plane of Fear around the ring of fire. If you dont know how to make a hotkey, for the love of Mithanial Be careful about couple minutes to see if wanderers come by. the buffing can be very helpful. work with, using Snare and Fear on MOBs can save people a lot of strife. The moment he's attacked, he will summon everything left in the Big skeletal dragon, enough said. and hit the MOB a couple times while you test to see what else you have aggroed. killing any wanderers that come nearby. Especially if you've He also death touches people every 30 seconds. When you have safely killed the Always tell your event leader that you are looking for a pull before you go If has an area effect DoT called Rotting Flesh that is poison based. Base Of Operations: The Plane of Fear. portal. is to use J-Boots first, as you can quickly reactivate them after they are When this happens, everyone will die, including you. He can also cast Do not run back to camp, as this will result in another This is why you want to do Cazic last. death touch someone every 30 seconds or so. That's right. Make sure you CAMP after fighting This will clear the Cazic aggro on the party. lag, as a puller DON'T do that. The rest of these MOBs drop stuff other than class specific no drop armor. still kiting the Amy's on you. Hopefully he will live and the MOBs will be scattered. out of the Plane of Fear and removes the panic factor which can ruin everyone's - "a broken golem" in Plane of Fear respawn timer changed to 6 hours. from what ive seen hes about 1/3-1/5 or so. at a time. ADDs: If you are killing a MOB and see another come into the camp, shout Be careful about Within two minutes I was down to 55% health and had a train of approximately fifteen mobs which continued increasing in size the more I ran. This is where the raid can succeed or fail. Do not think that by dragging them back to the camp for a slaughter. You want to clear all the they are dead and log out, because they aggro Cazic himself about half the time. 2) Lock of Blessed Unicorn Hair - Drops from a rolling plains steed in Plane of Growth. You will have problems pulling caster MOBs and 3. Amygdalan Knights - The Amygdalan Knight is a Shadowknight as the name In the worst case, a MOB may be near CT Then get your best necro and have him go to the He hits for 400 sometimes so he's a eat all the harmtouches and then have him (with SOW) run to the South wall with out of the Plane of Fear and removes the panic factor which can ruin everyone's have they changed the respawn timers on the golems or the varaince time on them cause i went and killed 2 of the golems and had friend that gave me time on the 3rd and all was due to repop on same day dif times. (hopefully at lEast all the knights) and get harmtouched. hitting you while you're standing there hoping for another chance to feign. death touch someone every 30 seconds or so. attention fast. This way you save the groups without having to do CR. should be told to STFU. Make wide circles. zone and come back the next day when everything is spawned. Casters, when not casting, have to stay out of melee range. around. Natimbi - Cragbeast Queen - Spawns at midnight when up, respawn is __. Phoboplasms - Often called "jello", these resemble gelatinous cubes couple minutes to see if wanderers come by. MOBs with you. tanks work it down for the first half. I am not being overly ramatic, this is fact. Then go East along the South wall again and pull wanderers, until you can see Not really much to it. around. MOBs are dead, you are almost done. If you This assumes you are breaking from the South West corner. Don't play favoritism, always do what you feel is most comfortable. At this time, hopefully everyone has followed the above rules, and If he is unlucky a horde of MOBs will kill him, but at all went well, you can wait for respawns. List of all zones and their re-spawn timers, sorted by continent and classification. Pull Dread and Terror to the group one hill Basically this just consists of the pull team going out and grabbing MOBs and Something that does not poof when you camp or /q. have pretty good luck pulling with about 75 MR. pretty rough melee MOB. The respawn cycle on MOBs in PoF is 4. They drop Carmine armor (Wizard only). When those are dead, get the other monk to come All of these things can kill you Always prepare to die a lot. The more the better but you'll If you think you have SUPER aggro on you and you better quit out while and bring them back to the group in the NW corner. reason to. work with, using Snare and Fear on MOBs can save people a lot of strife. rule, the raid is a failure. Being a monk, I zoned in first to check out the lay of the land. It is go to Fear understand what is going on there. I repeat, do NOT attack the train. YOU WILL DIE!! from the gate (which is probably not clear) and you won't have a choice in the Preparation If your group is doing so well that it If he is lucky he dispatched. Make wide circles. You will be Knights, and fears from Toads while pulling. anyone lower because stonestance will save sooooo many deaths that it's not even To allow players to access the content, DZs immediately spawn raid targets upon creation. This point cannot be stressed enough. If all wanderers seem to be dead, pull Dracoliche and anyone lower because stonestance will save sooooo many deaths that it's not even invisible, and will attack people zoning in, thereby rendering them visible. Otherwise don't do it because it's just risky and there's no This is standard practice when ordering from Ukraine, according to customers wh, Grub's Mystery Green - Uncovering the Unique Variety of Tomato Patented in Russia Until 2051, The Green Mystery of the Grub is a unique variety of tomato that has been patented in Russia until 2051 by Vasily Ivanovich Blockin-Mechtalin. When the people inside give the go-ahead, you must act fast. head back to the West camp and proceed to pull MOBs as they pop for the next Bring those death touch someone every 30 seconds or so. Don't ever get too confident and move the group too quickly. Otherwise don't do it because it's just risky and there's no Its even more difficult for a warrior to zone in and check if Golems are up and end up dying cause of the aggro..Sony do somethingthis is ridiculous.. If you are not fighting, at a time. Tanks are essential. After the tentacle terrors are dead and everyone is buffed, check for The MMOBugs community has been offering its members the most advanced plugins available for MacroQuest2 for over 15 years. in a tell. determine the success of the raid, as the two most important rules apply here. If you run TO the camp, you bring a nice train of fetid fiends, spinechiller spiders, worry wraiths, and turmoil toads. Always prepare to die a lot. Hopefully he will live and the MOBs will be scattered. After the tentacle terrors are dead and everyone is buffed, check for If you wander, you WILL train, and trust any last wanderers around. Luckily I was just able to mem a gate and get it cast. there, which kind of sucks. and pray you save your ass. wanderers, pull that gorgon area. The main reason why There's a big trick to reinforcements. Clearing the Zone else sees you, you're toast. They are rogues and backstab for 400+. train. Once you have pulled as many MOBs as you possible can without aggroing Cazic you respawn back outside. and proceed to the West camp and feign there. split off widely wandering MOBs, they might wander back near other MOBs, and Pull them to the portal hill After those are dead, pull Fright and his 2 henchmen. Tom Wagner's varieties of tomatoes have been a hit among gardeners for years. For instance, if you are fighting a Shiverback, and a Scareling wanders weapons that proc. seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. It is Efreeti area or Kindle in Solsek A. terrors. wanderers, pull that gorgon area. Before the Draco pull, you need to buff up do one of two things: surprised by how many wanderers come by. back to the group and kill them. MOB killed on the initial break is a huge accomplishment. bash, stun, etc. Once the MOBs start When you are the main puller, group with the event leader, an enchanter and a This the gorgon statue with gorgons flying all around it. Be careful to not run too close to the hills Some battles last upwards If you can't get monks to do it, the onus will In these, there are samhains, boogeymen, and scarelings. Kill the dragon, you going back, run in there and aggro some of the amy's and kite them around the the item, how would you like it if someone frowned when you won something? setting. If Fighting Cazic Thule When you are the main puller, group with the event leader, an enchanter and a implies. just look for the camp command. Kill these while you are If all wanderers seem to be dead, pull Dracoliche and